Kingdom Hearts 2 Final Mix Difference

Best Answer: ive played it once.not that i could understand it at all(language wise), but its a really good game and it has those 2 new keyblades: winners proof. Kingdom Hearts 1 for the PS2 2. Kingdom Hearts Chain of Memories for the GBA 3. Kingdom Hearts 2 for the PS2 4. Kingdom Hearts Final Mix 1 (Japanese release only) for the PS2 5. Kingdom Hearts 2 Final Mix+ and Kingdom Hearts Remake Chain of Memories (Japanese releases only, came together) Here are the games that will come out: 1. The second compilation game was Kingdom Hearts HD 2.5 Remix, which featured Kingdom Hearts 2 Final Mix, Kingdom Hearts Birth by Sleep Final Mix and cut scenes from Kingdom Hearts Re:coded. Now Square Enix is aiming at the PlayStation 4 to take fans one step closer to Kingdom Hearts 3.
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Kingdom Hearts 2 Final Mix Difficulty Differences
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>!Don't read this! I know there are some differences compared to the original. Here is the comparisons: What is Different? • Sora learns Lucky Lucky at Levels 41/53/99. Replaced by Drive Converter in Final Mix. • Weapons Sweet Memories, Meteor Staff and Genji Shield have Lucky Lucky as equipment ability. Replaced with other abilities in Final Mix.
What is Same? • Donald learns Lucky Lucky after defeating the Nobodies at The Old Mansion. • Goofy learns Lucky Lucky after defeating Shenzi, Banzai and Ed at the King's Den. • The Lucky Ring has Lucky Lucky as its equipment ability. • Roxas learns two copies of Lucky Lucky at beginning of the Third Day in Critical Mode.
• Sora learns Lucky Lucky by raising Limit Form to level 6. • The Lucky Ring can have extras made. In the Original, a person could only equip up 7 Lucky Lucky abilities. This was due to the fact Lucky Ring couldn't be crafted. In Final Mix, you can equip at least 6 Lucky Lucky abilities. This is potentially increased further with multiple Lucky Rings equipped. It has been stated in the Original that each Lucky Lucky equipped gives ~33% Drop Rate Increase for each ability.
This has been stated as multiplicative instead of additive. Is this the same in KH II Final Mix? I'm pretty sure the increase in drop rate isn't that much. It's more like a minor multiplier of 1.5x the initial base drop rate per Lucky Ring (or something along those lines.) So, if there was a If Lucky Lucky multiplied the drop rate by 33% each time, even having 2 would make the idea of getting more Lucky Luckys completely trivial.